- #Creating gurps extensions fantasy grounds ii how to#
- #Creating gurps extensions fantasy grounds ii windows#
Adventures here aren't loot-and-pillage – they're battles for mankind's very survival in a world of chaos. Here is a land of danger and death, monsters and magic. In the Mad Lands, magic is unpredictable. * Rules for incorporating the fickle force of magic into the campaign. * The Soulless – a race of immortal sorcerers so bored with their endless lives that they will pursue any eccentric activity. * Monsters! The vicious Skinless, the berzerk Headless, the sinister Heightless and many more – once human, they now prey on humanity. * Gods! The chaotic deities who warp the very land and change all they touch. your comrades are all that stand between you and the pits of hell. Improve your status through brave deeds, but don't think of back-stabbing. Roleplaying and personality development are important. * A campaign where party members have known each other from birth. Adjust values as desired and then click on the Add Light button.
Select from one of the built-in preset values to choose settings which work well for Torches, Candles, or Lanterns. * Descriptions of neighboring lands, including the bizarre Savarginia, the hostile Togeth and the mysterious Whiteness. Select the token (s) you want to add the light to. * A full-color, fold-out map of the Mad Lands and surrounding areas.
#Creating gurps extensions fantasy grounds ii windows#
Fantasy Grounds is currently available for Windows (XP, Vista). This book has everything that the GURPS GM needs to run a campaign in the dark-fantasy world of the Mad Lands, including. Fantasy Grounds II (in short, Fantasy Grounds, FG, FGII, or FG2) is a virtual gaming environment for narrative role-playing games (RPGs) where players connect to the Gamemaster’s computer over the Internet or a local area network (LAN). Clever and self-reliant, they refuse to yield to the land's ever-present threats – chaotic gods, brutal monsters and immortal sorcerers. hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil.
Only the bravest survive in the Mad Lands. In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. STODDARD Cover by DENIS LOUBET, PAT MORRISSEY, BOB STEVLIC, and JOHN ZELEZNIK Edited by ANDREW HACKARD and JEFF ROSE Additional Material by MICHAEL SUILEABHAIN-WILSON Illustrated by ABRAR AJMAL, ALEX FERNANDEZ, DENIS LOUBET, BOB STEVLIC, EVA WIDERMANN, and ERIC WILKERSON Cartography by PHILIP REED ISBN 1-55634-519-4 1 2 3 4 5 6 7 8 9Ībout GURPS. Stoddard Edited by Andrew Hackard and Jeff Rose Cover Art by Denis Loubet, Pat Morrissey, Bob Stevlic, and John Zeleznik Illustrated by Abrar Ajmal, Alex Fernandez, Denis Loubet, Bob Stevlic, Eva Widermann, and Eric WilkersonģRD EDITION, 1ST PRINTING PUBLISHED NOVEMBER 2004 ISBN 1-55634-519-4 The information and ideas here will work with any fantasy game.īy William H. GURPS Fantasy requires the GURPS Basic Set, Fourth Edition. Take the most flexible, most consistent RPG system there is, and use it to run the campaign you dream of. You’ll find help in running your campaign here, in Roma Arcana or any other setting: advice on creating balanced parties, devising scenarios to challenge them, and using the game rules to achieve dramatic effects. Send a band of adventurers on impossible missions in a magical Roman Empire, as they struggle to win honor and hold back the darkness. It can stand on its own, or fit into the Infinite Worlds background from GURPS Fourth Edition. You’ll find examples of imaginary plants and animals, unique monsters, nonhuman races, occupations, spells, and enchanted objects, ready to use in your own campaign – or to use as models for inventing your own.Ī complete campaign setting, Roma Arcana, is ready to use in your own game.
The main emphasis is on historical fantasy, in settings from the Bronze Age to the Renaissance, but the principles apply to any fantasy setting, from the prehistoric past to the remote future.īut there’s more here than theoretical guidelines and toolkits. Building on the flexible, streamlined Fourth Edition rules, it lets you develop a campaign to explore the world of your favorite book or film – or create a new one from your own dreams. Now GURPS Fantasy offers roleplayers a comprehensive guide to the entire fantasy genre. Treasons, Stratagems, and Spoils.Īdvantages, Disadvantages, and Skills.įrom ancient myths to popular films, tales of heroes and magic have captured the imagination.
#Creating gurps extensions fantasy grounds ii how to#
Magical Pluralism: How to Use This Chapter.